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Milo Androidus by Strike. Created with LightShaders::MetaNoise

LightShaders Gallery: Milo Androidus

Jean-Sébastien Rohlion created this image with LightShaders::MetaNoise

from the Author:

"I just wanted to represent the contrast between antic first civilized sculpture represented here by the Venus of Milo's chest and the modern digital sculpture (CG) represented by an android.

I liked the idea of the two techniques in an image.

I used the red light of the pen to represent a color of LightShaders' logo, and to light the image, originally quite dark with strong SHADows: so I came up with the concept of light and shades: Lightshaders.

The android is painting, or sculpting the chest, like if she was just finishing it: like I finished the image using the LightShaders::MetaNoise plug-in.

Well, there's alot of other messages to discover in this image, maybe the viewer will be able to find them.

About the techniques used:

For the stone first I just started from a preset available in LightShaders::MetaNoise ditribution package. Then I modified some noise settings to remove some reflections.

For the background walls, I used MetaNoise stone preset, and I composed it with different other layers of bitmap images took around near my house.

I didn't use any shader for the android, because i wanted it to be clean, almost untouched, to contrast with the ageing of the sculpted chest.

The lighting setup was quite simple: two area lights pointed on the chest, no radiosity used. It tooks 30 minutes on my 1700+ AMD, 512 MB RAM.

Maybe I spent too much time on this image. I am not really satisfied. I don't know why. There is something missing but i don't know what.

Jean-Sébastien "STRIKE" Rohlion

 

 

 

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