"I just wanted to represent the contrast between antic first civilized
sculpture represented here by the Venus of Milo's chest and the modern
digital sculpture (CG) represented by an android.
I liked the idea of the two techniques in an image.
I used the red light of the pen to represent a color of LightShaders'
logo, and to light the image, originally quite dark
with strong SHADows: so I came up with the concept
of light and shades: Lightshaders.
The android is painting, or sculpting the chest, like if she was just
finishing it: like I finished the image using the LightShaders::MetaNoise
plug-in.
Well, there's alot of other messages to discover in this image, maybe
the viewer will be able to find them.
About the techniques used:
For the stone first I just started from a preset available in LightShaders::MetaNoise
ditribution package. Then I modified some noise settings to remove some
reflections.
For the background walls, I used MetaNoise stone preset, and I composed
it with different other layers of bitmap images took around near my
house.
I didn't use any shader for the android, because i wanted it to be
clean, almost untouched, to contrast with the ageing of the sculpted
chest.
The lighting setup was quite simple: two area lights pointed on the
chest, no radiosity used. It tooks 30 minutes on my 1700+ AMD, 512 MB
RAM.
Maybe I spent too much time on this image. I am not really satisfied.
I don't know why. There is something missing but i don't know what.
Jean-Sébastien
"STRIKE" Rohlion